Have you always wished you could publish your apps on Nokia store? Then, the tips below will come handy.
- Step 1: Register to become a publisher if you haven’t already done so. There is a one-time 1 euro registration fee.
- Step 2: Through the Nokia Publish self-serve tool, add your content metadata including graphics and text descriptions.
- Step 3: Choose your price point.
- Step 4: Upload your binary file.
- Step 5: Define distribution for devices, countries and languages.
- Step 6: Submit your content for Nokia Quality Assurance (QA) review, as described in the Ovi Publisher Guide. Plan for a turnaround time of four to six days.
- Step 7: Once your content receives QA approval, it will be pushed live to the Ovi Store content servers through a scheduled export process.
As easy as these steps are, many people are still having issues getting their apps published to the Nokia store. One of the mistakes publishers make is that they don’t sign their apps before submitting it to Nokia store. While many don’t know they need to sign their apps, others don’t sign the apps because there are initial investment costs such as those associated with obtaining a Publisher ID and having the apps Symbian Signed or Java Verified.
Getting your app signed can take about four weeks and cost up to $215 (157 euros). However, if you are publishing your apps for Nokia Ovi store, you now have the opportunity to request to have certain apps signed for free by Nokia. This will not only help to reduce your turnaround time to two weeks, it will also eliminate the signing costs.
If you already have your apps in Nokia Store, you can now view your Publisher Content reports from your “Publish to Ovi” account. This helps you to keep track of your downloads, sales, and estimated revenues. Publishers are paid on a monthly basis once they have accumulated more than 100 euros in sales.
Are you a developer and have your app(s) published on Nokia store, drop your comment below and let’s learn from your experience. Your story might be the solution to the problem of someone. Let’s keep building the developers ecosystem.